CVE Catalog

CVE-2026-110736

LowCVSS 3.6
Published: Translated: NVD NIST

Summary

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer, resulting in a crash or a string lookup returning raw bytes from elsewhere in the process heap as the translated string, disclosing process memory.

Risk Assessment

Loading a crafted translation file can crash the application or disclose portions of process memory, potentially leaking sensitive data.

Recommendation

Update Godot Engine to a fixed release and avoid loading untrusted .translation files in products and exported games.

Other vulnerabilities in Godot Engine

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Original NVD description (English source)

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Vulnerability data from NVD (NIST) · CISA KEV · EPSS